![]() ![]() This means in certain titles if you're looking up ONCE, you can't look down for the rest of the level until it resets your crosshair. The mouse doesn't even move your crosshair until it hits the edges of the screen, and if you're on KDE you can't even look down. If lack of progress on PCSX2 in a certain functionality effects ALL FPS/TPS, then that's a pretty basic functionality issue. Quote:I don't have the same definition of basic functionality. I read on another thread that it relies heavily on Windows API which is a pain to work with and makes porting even harder. I'm just curious as to where it stands as of now. Again, I'm not expecting to use Lilypad anytime soon. I understand it's not going to get any progress anytime soon (or ever probably), but in what state is Lilypad in as of now on Linux? You keep mentioning that you ported it for something small and it's lacking a lot of features, but not much else. I just think that the Linux port has been out for long enough to have proper mouse support. I'm not trying to sound like a pessimistic arrogant jerk who isn't grateful for what I already have. I'm afraid I'm going to have to use WINE to run PCSX2 which is kind of crazy considering the Linux port has been out for a while. If there's an alternative to OnePad that still works on Linux that'd be great. I can't be the only one with these problems. I'm fairly certain that would fix all of my issues. It would be nice if we could get that plugin ported over. The work on Lilypad coming to Linux was in February 2015 according to the date I glanced over. I'm appreciative of the fact that there is a Linux port out here but basic functionality is still necessary. I can't look down at all in the game since the mouse leaves the PCSX2 window. It doesn't matter if I remove the taskbar panel or not at this point. KDE apparently doesn't interact too well with this. This makes it completely unplayable for me. I can't (literally cannot) look down at all now. This is pretty terrible support for a FPS/TPS. it doesn't auto recenter the mouse or anything. I've also noticed that OnePad doesn't care about mouse movement until the mouse hits a border of the sceen. Regardless, I understand there's no way I could convince anyone to add this necessary function in just because of me so is there any way I could create a workaround? This isn't true with Lilypad, so why does it have to be this way for Onepad? As I detailed in the OP, Lilypad can setup fake pressure input to get around this. (03-21-2016, 06:33 PM)gregory Wrote: must be read, no pad pressure => no pressure support.Įverything is possible, reality is that number of linux dev is very limited and there are tons of issues. Sorry if I left anything out I'm pretty tired right now. I've got a fresh install of PCSX2 on Arch Linux through the respository, and everything is at default settings. I tried googling around and searching this forum but I can't find anything even close to related to my issue. If that doesn't work, I'm 100% open to trying another alternative if one exists. I can't find anything that says OnePad has support for pressure sensitivity, but I'm hoping there's a way. The other option is setting this up to work with OnePad. Since Lilypad does appear in the list of plugins, I'm assuming there's some sort of port for it on Linux. I read somewhere that Lilypad has keyboard support but it doesn't have a GUI interface so I was hoping I could edit a. ![]() ini file doesn't appear in the /inis_1.4.0/ folder for Lilypad. Well, I try to select Lilypad in the plugins list but I cannot open a settings dialog for Lilypad. Last time I used PCSX2, I was on Windows and it is my understanding that Lilypad has the capability to do this. I just need some way to make it work I'm not picky. Whether it's just adding ctrl or shift to the walk key, or a toggle button, I don't care. As I'm using a keyboard, I need a way to setup pressure sensitivity. This game uses pressure sensitivity on the left analog stick, and it's 100% crucial to the game once you get a ways into it. Anyways I'm trying out a game I haven't emulated yet, but I'm trying it out on Linux. ![]()
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